— HelloWorld!

Interfaces emocionales

"During experiments on the axons of the longfin squid in Woods Hole, we were taken in by the beauty of the fast changing color of the skin. The squid's skin contains many colorful light-reflecting cells called chromatophores. We wanted to try to stimulate the fin nerve directly from our iPod. The results were both interesting and beautiful.
The video is a view through an 8x microscope zoomed in on the dorsal side of the squid's fin. We used a suction electrode to stimulate the fin nerve.

- Info: news.backyardbrains.com/2012/08/insane-in-the-chromatophores/
- TED talk: on.ted.com/Gage"

Más experimentos con neurociencia de Backyard Brains.

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De Kyle McDonald

While the visitor keeps their eyes shut, a moving platform guides a pen in their hand to draw a self-portrait, using computer vision to track their face and generate a line drawing. The result is a machine-aided drawing, a self-portrait you could never draw.

Here we're testing an early version that moves about a half or third the speed of the more recent versions.

"Blind Self Portrait" is a collaboration between Matt Mets and Kyle McDonald, installed for the first time at the NYC Resistor interactive show interactiveshow2012.eventbrite.com/?ref=ecount

Installed: vimeo.com/44489751
Photos: flickr.com/photos/kylemcdonald/sets/72157629813858248/
Source: github.com/kylemcdonald/BlindSelfPortrait

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"Mouth Factory" is a series of functional machines specifically designed to be operated by the mouth of the user.
It explores the capabilities and versatility of this wondrous organ and correlating facial expressions, re-contextualised within the realm of production. As a comment on human enhancement, the project aims to explore the aesthetic of production through a series of performative devices. By focusing on the mouth, the production devices acquire a fantastic quality that amplifies and render visible the reciprocal relationship and effects between our body and our tools.


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My final project for Golan Levin's Interactive Art and Computational Design class at CMU, Spring 2012.
Built with openFrameworks, ofxCv, OSC, and Pure Data.

More info: golancourses.net/2012spring/05/13/billy-keyes-final-project-sketchsynth/
Behind-the-scenes view: vimeo.com/42053693
Source code: github.com/bluekeyes/SketchSynth

Music: ioflow - mnml autmn

Thanks to Golan Levin, the CMU Art Department (Bob Kollar), and Nick Mazurek for lending me equipment for the project and the video. Also, thanks to Kyle McDonald for his excellent ofxCv addon, which makes it incredibly easy to work with OpenCV inside openFrameworks.

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Por 35$ te haces con esta maravilla...
Vía @Gabitol

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Viernes Openlab (20.04.12)

Taller Cook it your self!

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Robot readable world.
Vía @mkasprzak

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Un buen modo de entrarle a la electrónica este kit del MIT.
Vía Gabriel Lucas.

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CAMARA OSCURA by Ángeles Ciscar & Hansel Nezza from MARABULA on Vimeo.

Cámara Oscura is an interactive video-dance installation that has as model of presentation the dark chamber optical device.
A small group of audience enters in a dark chamber.
In the middle of the room there is an horizontal 190 cm. circular screen.
The image that its shown reveals a constellation of points in constant movement.
A character observed from upside is revealed, developing a choreography, a movement sequence, relating with another character, etc.
Moving the position of the screen up or down we can focus the different characters of the constellation, discovering the relation between them, their differences and building narrative links between the different characters in the image.

Cámara Oscura es una instalación interactiva de video-danza que tiene como modelo de presentación a público el dispositivo óptico de cámara oscura.
El público entra en grupo reducido en una estancia oscura.
En el centro de la habitación hay una pantalla horizontal y circular de 190cm.
La imagen que vemos en ella nos muestra una constelación de puntos en constante movimiento.
Vemos un personaje desde arriba que desarrolla una coreografía, una secuencia de movimiento, se relaciona con otro personaje, etc.
Moviendo la pantalla de arriba abajo podemos ir enfocando los diferentes personajes de la constelación, descubriendo la relación entre ellos, el carácter de cada uno y estableciendo nexos narrativos entre los diferentes personajes de la imagen.


Original Idea: Hansel Nezza & Ángeles Ciscar
Performer: Hansel Nezza
Photograph direction: Aitor Echeverría
Video edition: Gemma Pastor
Soundtrack: Ricardo Wheelock & Marc Mateu
Software design: Alex Posada
Engineer and technical coordination: Bartosz Zygmunt
Structure: Ben Heinzel Lichtwark
Production: Agnes Forn
Assistant production: Marisol Sánchez

more info: marabula@marabula.com
facebook: facebook.com/​marabula.marabula
website: marabula.com

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La semana que viene en Gracias X Favor.

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- true official site, - "true" Singapore 2008 version

Vía Marcos.

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Proyecciones adaptables, de Guillermo Casado. Un proyecto seleccionado y desarrollado en el taller HelloWorld!


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Wearable_SuperNow from paola tognazzi on Vimeo.

Wearable_SuperNow is an interactive installation by Paola Tognazzi, co produced by Wearable_Dynamics and Milano in Digitale, Fondazione D'Ars. Programming by Enrique Esteban Garcia (Monsters Electronic).

Movement capure sensors attached to the body, allow the wearer to modulate the tempo and the volume of the audio files with the quality of his/her movements. In the library he/she can choose audio files, effects and calibration levels.

The text recordings were made with: Izaskum Escandon, Chris Sugrue, Carla Capeto, Jodi Gilbert, Albert Van Veenendaal.

Thanks to Leo Soto y Raul Gonzales.


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Un danseur de claquettes portant un masque lumineux évolue la nuit au milieu des œuvres de l'exposition La Force de l'Art, au Grand Palais, à Paris.

Boris Achour

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messa di voce

» 15.10.2009 - 18.10.2009Taller I: Helloworld! Creación escénica contemporánea y nuevas tecnologíasPrimera parte del taller Helloworld!: Creación escénica y nuevas tecnologías, en el que se desarrollarán de forma colaborativa los ocho proyectos seleccionados, que proponen un nuevo diálogo entre el trabajo experimental y creativo con tecnologías digitales y el ámbito de las artes escénicas. La segunda parte del taller tendrá lugar del 10 al 13 diciembre de 2009.» 15.10.2009 / 19h.30Conferencia de Zachary LiebermanEl jueves 15 de octubre a las 19:30h el artista estadounidense Zachary Lieberman hablará sobre sus proyectos e instalaciones interactivas bajo el título Unexpected: live performance, technology and the risk of something (or everything) going wrong. ie, learning love chance. Esta actividad forma parte del programa del taller Helloworld!: Creación escénica y nuevas tecnologías.» 17.10.2009 / 19h.30Encuentro AVLAB: El escenario aumentadoEncuentro multidisciplinar que coincide con el taller de producción escénica HelloWorld! Creación escénica y nuevas tecnologías. Sesión presentada por David Rodríguez.Buscando aberraciones, Sonoescénica y Versión_Beta son tres ejemplos de las posibilidades que surgen al abrir el campo de mira de la investigación con nuevos materiales expresivos, la luz, el sonido o la electrónica.http://medialab-prado.es / http://www.tea-tron.com/helloworld

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